For producers & mastering engineers

Masters that compete.Without the chain.

End Game is a mastering processor for engineers who want commercial-loud, transparent finishes without stacking four plugins to get there.

Three voiced stages. One workflow. One CPU hit. Built around the way you actually master.

$149

Perpetual license. Free updates within v1.

Start free trial
  • 30-day money-back
  • Free updates within v1
  • No update plans
  • 3 machine activations
End Game plugin interface in ALL mode, showing every stage on one waveform
End GameVST3, AU, and AAX for Mac and Windows

Hear it on your genre

Pick a genre, then flip between your mix and End Game. Turn on Level Match to compare at the same loudness and listen for artifacts.

Live A/B

0:00/0:00

Pushed hard, still moving. Even under heavy processing the groove keeps its bounce.

Loading audio…

Heard the difference? Try it on your own mixes.

Start free trial

Mastering shouldn't be this hard.

Mastering should be a finishing move, not an afternoon. If your chain looks like any of this:

  • A limiter that pumps because the clipper before it just changed the dynamics.
  • A clipper that sounds digital the moment you push it.
  • Twenty minutes dialing knobs to find a sound someone already named “Punchy”.
  • An enhancer that adds density only by adding obvious saturation.

End Game replaces the chain with one workflow you can finish a master in.

End Game Enhance stage using the Detail voicing, with multiband enhancement on a busy mix

Stage 01: Enhance

Add density before peaks ever get touched.

Three voicings: Bloom for full-band weight, Detail for multiband presence, Inflate for upward enhancement plus harmonic shaping. Lift low-level material without driving peaks harder.

Voicings: Bloom, Detail, and Inflate.

End Game Clip stage using the Loudness voicing, with warm, even-harmonic Drive engaged

Stage 02: Clip

Four ways to catch transients, including one tuned for loudness.

Hard for the firmest ceiling, Punch for front-edge bite, Smooth for wider action, and a Loudness mode that catches subtle peaks early and shapes them gently. Drive adds warm, even-harmonic body without breaking the ceiling.

Voicings: Hard, Punch, Smooth, and Loudness.

End Game Limit stage using the Aggressive voicing, with True Peak engaged

Stage 03: Limit

Six ways to land the master: cleaner, punchier, or denser.

Program-aware limiting across six named styles. From Safe at the gentlest, highest-headroom end to Aggressive at the densest, with Silk, Transparent, Glue, and Punchy in between. Optional 4×-oversampled True Peak.

Voicings: Safe, Silk, Transparent, Glue, Punchy, and Aggressive.

Everything in one window.

End Game plugin interface in ALL view, with output, gain reduction, and LUFS meters

See what you're doing, your way.

Three view modes for three workflows. Meters toggled separately, so the display stays tuned to how you actually work.

End Game in ALL mode, with every stage's overlays on one waveform

Mode ALL

Everything at a glance.

Every stage overlaid on one waveform: enhance lift below, clip band in the middle, limit ceiling on top. The integrated view for finishing.

End Game in TAB mode, focused on the Enhance stage

Mode TAB

Focus on one stage.

Just the waveform and the active tab's overlay. The level shown is the level of that stage in the chain rather than the master output.

End Game in STRIP mode, a channel-strip layout with all parameters visible

Mode STRIP

Old-school channel strip.

Every parameter exposed at once, classic vertical strip layout. Mini waveform collapsible when you want it out of the way.

Meters are toggled independently

OUTOutput metersGRGain reduction / boostLUFSIntegrated LUFS

End Game vs the chain

Three voiced stages in one window, designed to work together instead of three plugins fighting over the same dB.

Feature comparison of End Game and alternative workflows
 End Game3-plugin chainMastering suite
Stages3 voiced, one window3 separate plugin instances5+ modules in one host
WorkflowPick a voiced style, then refineKnob-by-knob, plugin by pluginAssistant + per-module tweaks
Named voicings13 across all three stagesUsually limiter-onlyPer module, limited
Clipper modesHard, Punch, Smooth, and Loudness, with warm, even-harmonic DrivePlugin-dependent (1 to many)Module-dependent
Loudness-tuned clippingDedicated mode with early reaction and gentle shapingNot typically a labeled modeNot typically a labeled mode
Enhance approachUpward + multiband + harmonic shapingSingle-purpose per pluginModule-dependent
Mid-Side per stageIndependent style per channel, integrated chainPlugin-dependentYes, per module
Auto-Gain per voicingLevel-matched style auditionManual A/B with gain matchingPer-module gain match
Stage interactionDesigned as one chainPlugins don't know about each otherModule ordering matters
“This is the butter on your toast. You gonna be mad when you don't have it.”
Trevor Wright
Chuck Strangers, Roc Marciano, Joey Badass
“As a guy who has always despised putting anything on an entire mix, End Game is the greatest mix bus processor of all time and is now the ONLY thing I will put across a mix.”
Keith Scott
J Balvin, Missy Elliott, Fifth Harmony
Peter Dowsett, founder of SoundHive
Peter DowsettFounder, SoundHive

Made on the master bus, not in a lab.

I never enjoyed stacking three or four plugins on the mix bus to push a song to the loudness it needed. The all-in-ones I tried lacked the flexibility I wanted in the enhancement and clipping stages.

End Game is the chain I wanted to have to hand. Three voiced stages, one window, no leaving the master bus.

Questions, answered.

Will End Game work for my genre?

Yes. The Limiter ships with six voicings (Safe, Silk, Transparent, Glue, Punchy, and Aggressive) that cover everything from broadcast and classical to modern competitive loudness. The Enhancer's three styles (Bloom, Detail, Inflate) handle body, presence and harmonic density independently.

Is the True Peak detection compliant with Spotify and Apple targets?

Yes. 4×-oversampled True Peak detection is on a toggle, so you can hit −1.0 dBTP for Spotify or −1.0 dBTP / −14 LUFS for Apple without surprises. Latency goes up slightly when True Peak mode is on; it's off by default.

Can I use End Game on individual tracks as well as the master bus?

Yes. Many engineers use the Clipper alone on drum buses and the Enhancer on vocals or guitars. Each stage is independently bypassable.

What about zero-latency / live workflows?

For the lowest possible latency, use the Safe, Transparent or Punchy limiter style with Lookahead at 0%, oversampling at 1× and True Peak off. Keep Low Protect off and avoid the clipper's Loudness mode, as both add processing latency. Silk, Glue and Aggressive use a built-in lookahead window as part of their sound, so they always add a little latency regardless of the Lookahead control. Your DAW compensates for that during mixing, but the lowest-latency settings are the better choice for live monitoring.

How does the free trial work?

Click "Start free trial" and create your account. Once you verify your email, the trial license is added to your account automatically, usually within a minute. It runs for 7 days, fully functional, with periodic silence inserted in the output so you can evaluate the sound on real sessions.

Which systems and plugin formats are supported?

On macOS, End Game supports macOS 11 Big Sur or later on Apple Silicon and Intel, in VST3, AU, and AAX formats. On Windows, it supports 64-bit Windows 10 or later in VST3 and AAX formats.

Is End Game a subscription?

No. It is a one-time purchase with a perpetual license, so the version you buy does not expire. Updates within version 1 are included, and any future major upgrade remains optional.

How many computers can I activate, and can I work offline?

One license includes up to three machine activations. Browser activation is the quickest route, and you can deactivate a machine when you need to move an activation. An offline request-and-response flow is also available for a studio computer that cannot complete the browser approval directly.

I already own Pro-L 2 / Ozone / Soothe. Why End Game?

End Game isn't trying to replace your favorite. It exists for the moments you want a single voiced chain on the master bus without rebuilding three plugins from scratch every project. The 30-day money-back makes trying it free if it doesn't fit.

Finish your next master with it.

Free for 7 days. Refund for 30 if you don't keep it on the master bus.

Start free trial
  • 30-day money-back
  • Free updates within v1
  • No update plans
  • 3 machine activations

On your phone right now?

End Game installs in your DAW, so it needs the machine you actually mix on. Leave your email and we'll send the trial link for when you're back at your desk.

Specs & system requirements

Specifications

Enhancer StylesBloom, Detail, Inflate
Enhancer Threshold-60 to 0 dB
Enhancer AmountUp to +24 dB (Bloom)
Clipper StylesHard, Punch, Smooth, Loudness
Clipper Threshold-24 to 0 dB
Limiter StylesSafe, Silk, Transparent, Glue, Punchy, Aggressive
Limiter Ceiling-12 to 0 dB
Lookahead0 - 150% (style-relative; default 100%)
True Peak Mode4x oversampled (optional)
Oversampling1x / 2x / 4x / 8x / 16x
OS QualityLinear Phase or Minimum Phase
Channel ModeStereo or Mid-Side
DitherOff, TPDF, Noise Shaping
Output Bit Depth16, 20, 24, or 32-bit

System requirements

macOS

  • macOS 11.0 Big Sur or later
  • Apple Silicon or Intel processor
  • VST3, AU, AAX formats
  • 4 GB RAM minimum

Windows

  • Windows 10 or later (64-bit)
  • Intel or AMD 64-bit processor
  • VST3, AAX formats
  • 4 GB RAM minimum